A downloadable game

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Physical copies available here.

Psychographia is a cooperative play-by-mail game of deduction for two players. As psychics in desperate trouble, you will reach out to each other with messages encoded in the pages of old books, magazines, and other literary flotsam. The goal? To help your partner guess your dire secrets. Your chances? Not promising.

You are not entirely powerless, however. By using your psychic abilities you can manipulate your pages in creative and dramatic ways:

  • Fold, tear, and crush your text with psychokinesis
  • Materialize new words from the bones of the old
  • Negate words on a page, erasing them from existence
  • Burn the page with your psychic rage (DO NOT DO THIS)
  • And more!

The clock is ticking, and your enemies are everywhere. Can you free each other in time? Or will you be lost forever?

To play, you’ll each need a text you feel comfortable destroying, as well as stamps and envelopes (or a phone with a camera, if you choose to embrace the digital moment).

6-Panel Brochure | Time Tracker Card | 2 Players

A game by Jedediah Berry and Andrew McAlpine
Illustrated by Andrew Cothren

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorPhantom Mill
TagsCo-op, deduction, Multiplayer, Mystery
Average sessionA few seconds
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

Psychographia.pdf 1.4 MB
Psychographia Threat Tracker Cards.pdf 492 kB

Comments

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(+1)

What a delight of a game! Purchased this on a lark along with Valley of Flowers from the Ninepin Press physical shop, and I'm so glad I did.

I've played games with siblings and friends across three states; my brother's got my senior citizen mom into it. Searching out a good sacrificial publication is a fun game in itself (my sister chose The Atlantic, I chose an alternative weekly newspaper—learn from my mistake, definitely go with the more wordy magazine over the light local news). 

When you get a lucky choice of paper, it's a huge high. When you get a rotten one, it's fun to rack your brain to try and extract a clue. And playing at snail-mail pace makes for a fun, slow-burn connection with a friend.

I got so jazzed about this game it's inspiring me to design other correspondence games.

Huge thanks to the creators, and highly recommended to anyone thinking of giving it a try.

This is awesome, nice to see someone really digging into this one. And good luck on your own correspondence games!