
The Valley of Flowers
A downloadable game
The Valley of Flowers is a fantasy campaign setting of mythic adventure in a world gone strange, designed for use with Old-School Essentials and Cairn.
Featuring 150 full-color pages of locations, encounters, NPCs, rumors, and hooks—along with fifteen detailed dungeons and adventure sites—supporting dozens of hours of sandbox style campaign play.
With an original system of Oaths & Quests (optional but fully compatible with numerous old- and new-school TTRPG systems), you can set your players loose in Gnolune, the Valley of Flowers, and let them explore every strange and treacherous corner of the province, from the monster-haunted wilds of the Gnarl to the hundred splendid towers of bustling Cimbrine.

- 5 distinct regions, each with its own encounter tables and sites of interest
- 5 dungeons, including The Godsloshed Abbey, The Prison of Sir Thibauld, and The Perfumed Tomb of the Necropoet
- 10 adventure sites, including The Shadow Farm, The Ignoble Court, and The Hungry Amphitheater
- 36 additional locations
- A guide to the capital city of Cimbrine
- Numerous factions and powerful beings for the PCs to challenge, serve, or sabotage, from the decadent Silvered Nobles to a reawakened god of revelry and drunkenness
- 70+ NPCs
- 90+ encounters
- 30+ new monsters
- 30+ new magic items and arcane relics
- 7 maps (VTT ready)
- An original system of Oaths & Quests to get your characters more deeply enmeshed in the strange and exhilarating world of Wildendrem
Written by Jedediah Berry & Andrew McAlpine
Edited by Emily R. Houk
Cover art by Kathleen Jennings
Original art by Pamela Acosta, Theo Black, Evangeline Gallagher, Andrew McAlpine, Ian Reed, and Perplexing Ruins
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.9 out of 5 stars (28 total ratings) |
| Author | Phantom Mill |
| Genre | Role Playing |
| Tags | cairn, campaign, Dungeons & Dragons, Fantasy, old-school-essentials, OSR, Sandbox, setting, Tabletop role-playing game |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:






Comments
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hello, would it be possible to get a community copy?
hi, i am about 5 sessions in and it's excellent. Follow the campaign here if interested.
This is fantastic, thanks!
Is there a version of the map with less information, more as a player handout?
There should be a file called "The Valley of Flowers - Player Map" (along with a printer-friendly version) among the downloads. It includes only the locations and routes we consider to be known by the general populace.
Found it, thanks!
Is the scale on the map (page 2) in miles? So one hex = 60 miles?
That's correct!
Thanks!
I just ordered this from Ninepin Press and can't wait to run it for my family. I gave them some tidbits that I have read so far that they can't wait to play. I am going to be running it in Cairn (our current favorite system) and I appreciate that the book already has Cairn stats available.
The one thing that I noticed that would be helpful would be to have the travel distances between the points of interest on the map be listed as days or watches. To your knowledge, has this been done anywhere?
Thanks for such and amazing product. The more I read, the more excited I am to run it for my family and I am already hoping for Christmas funds that will enable me to late back Volume Two.
Hello, thanks for ordering the book! Not sure if anyone has broken it down into watches, though I believe Yochai Gal has said that he Cairn-ified the map. I don't think he's posted that anywhere, however.
But here's our method, which is pretty simple, and uses the map scale, and the assumption that people on foot can travel up to 24 miles per day (or 36 miles on roads). A useful visual is that it's about 30 miles between Cimbrine and Fort Flumenel, so call that a distance of 3 watches. With that as a reference, you can eye most any other distance on the map. The majority of distances between locations are therefore 1, 2, or 3 watches.
I hope that's helpful, and that you have a blast playing it with your family!
That is helpful. Thank you. I may do a table of distances between the map points of interest and post it somewhere when I get the chance.
Nothing official, of course. Just my interpretation.
Cool!
I’ll make an official pointcrawl conversion and post it somewhere. It’s fun.
This is great news!
Having something that is ready to run that present a weird and scary (and silly?) world for players to explore is such a boon for systems like Cairn and OSE.
I know that OSE effectively has Dolmenwood and that there isn't an official campaign setting for Cairn. But something like Wildrendrem that helps the system sing for players is very welcome. I am excited to explore it and hope to move on to Volume II when we are done.
If other settings come out specifically for Cairn from Phantom Mill (or other publishers including Yochai himself), I think my players and I (mostly my family) will enjoy exploring those together as well.
Thanks for this effort, Yochai.
There is a setting for Cairn. It’s called Vald. You can read about it in both 2e books and all 3 first party adventures (so far).
A longer setting guide is coming next year as well.
Amazing writing and art and incredible game-able.
Looks amazing. Would it work well with Worlds Without Number?
I have the same question, so let me know if someone answers ;
I will! If you hear first let me know? )
Whats the scale on the hex map? 60 mile hexes?
Traveling just now so I can’t confirm, but the hexes are mostly intended to delineate / abstract region borders, with the 60 mile scale provided for measurement between destinations.
Great book can't wait for the next one. 😄
:)
Congratulation on winning silver Ennie 2024 for best setting.
Thank you, we're thrilled.
Big congrats for the ENNIE nominations, Phantom Mill team.
Thanks so much!
Would this play ok with Knave?
We ran one playtest session with first edition Knave and it worked very well. Haven't tried 2e but it should work as well.
cool thanks!
I've read through this and it's AMAZING! I'm planning to run it for my group using Shadowdark, which is close enough to OSE stats to convert on the fly!
Excellent! I hope your group has a good time with it.
I am POSITIVE they will!
I was absolutely blown away by this book. Every idea is gameable, evocative, weird but gettable, interesting. It sticks in the mind. The setting is like deja vu. I love it.
Wow, thank you. Working on this book was a joy, and a response like this means a lot to us.
Rabidly waiting for the next one.
Do you have a sense of how many total will be in the Wildendrem series?
We currently have plans for four more volumes of similar scope (with the next one well underway). But the full map of Wildendrem encompasses nine provinces, so we could keep going if fate and fortune permit!
I bought the hardcover book from their website and it came with a PDF. This is AMAZING. It is a wonderful sandbox stuffed full of interesting locations, hooks, quests, and interesting factions/NPCs. 10/10 would recommend. Also the book's production quality and layout are superb, the art is beautiful and fits it perfectly.
I'll be terribly sad, despondent even, if I never get a volume two.
Thanks so much! And rest assured that we are working away on volume two :)